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The Icon Bar: The Playpen: Slightly cold news on page 10! Phlamey breaks the server.
 
  Slightly cold news on page 10! Phlamey breaks the server.
  This is a long thread. Click here to view the threaded list.
 
Jeffrey Lee Message #76477, posted by Phlamethrower at 08:32, 14/6/2006, in reply to message #75413
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
It's, like, uploaded.

http://www.phlamethrower.co.uk/riscos/deathdawn.zip
http://www.phlamethrower.co.uk/riscos/ddsource.zip (Source code, editors manual)
http://www.coderscauldron.com/woum/woum.zip (Latest WOUM library)

Webpage coming tonight, I guess.
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richard cheng Message #76487, posted by richcheng at 10:22, 14/6/2006, in reply to message #76477

Posts: 655
Yay!
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Andrew Message #76491, posted by andrew at 12:02, 14/6/2006, in reply to message #76487
HandbagHandbag Boi
Posts: 3439
What's deathdawn?
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Jeffrey Lee Message #76493, posted by Phlamethrower at 12:14, 14/6/2006, in reply to message #76491
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Try reading from page 1 of this thread :)

(Or just download the main archive and read the help file)
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Michael Drake Message #76503, posted by tlsa at 15:10, 14/6/2006, in reply to message #76477

Posts: 1097
It doesn't start without QTM, which I didn't have on the Iyonix. It took me ages to find this thread. (Why doesn't the forum search allow 3 letter words?)

Have you considered TimPlayer for trackers and DiskSample/AudioMPEG for MP3s? I find they sound much better than other tracker players and AMPlayer.

Anyway, It looks very good. :) It ran at 25 fps at 800x600. The default resolutuion didn't work here.

F12 didn't work to escape the game. Alt+break caused it to freeze and I had to reset. :o

Also, Left/Right and Forward worked but I couldn't revesrse.

What are you going to add next?
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Michael Drake Message #76504, posted by tlsa at 15:19, 14/6/2006, in reply to message #76503

Posts: 1097
Actually, it's over 25 fps at 640x480 and about 17 fps at 800x600.

F12 works to quit. I didn't press return after F12 last time. I think it should say "Press space or click mouse to continue." after you hit F12, or something.

Still can't use the DOWN key to reverse.
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Jeffrey Lee Message #76517, posted by Phlamethrower at 19:39, 14/6/2006, in reply to message #76503
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
It doesn't start without QTM, which I didn't have on the Iyonix.
Hmm, I should probably fix that :P

It took me ages to find this thread. (Why doesn't the forum search allow 3 letter words?)
You mean QTM 32 actually works? :o (Or at least, can be loaded without crashing the computer :P)

Have you considered TimPlayer for trackers and DiskSample/AudioMPEG for MP3s? I find they sound much better than other tracker players and AMPlayer.
I've considered TimPlayer (I'll remember my reasons against it in a minute), but haven't looked into DiskSample/AudioMPEG (I think).

Anyway, It looks very good. :) It ran at 25 fps at 800x600.
Not too bad, I suppose. I'll have to try 800x600 on the RiscPC.

F12 didn't work to escape the game. Alt+break caused it to freeze and I had to reset. :o
:o

Also, Left/Right and Forward worked but I couldn't revesrse.
That's because reverse isn't working yet :)

What are you going to add next?
Reverse? :P

Actually, it's over 25 fps at 640x480 and about 17 fps at 800x600.
Bah!

F12 works to quit. I didn't press return after F12 last time. I think it should say "Press space or click mouse to continue." after you hit F12, or something.
I think F12 should return you straight to the desktop, I'll have to look into it.

Still can't use the DOWN key to reverse.
I know :P

While you wait for me to fix that, you can design some cars/tiles/etc. for me :)
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Michael Drake Message #76518, posted by tlsa at 20:03, 14/6/2006, in reply to message #76517

Posts: 1097
You mean QTM 32 actually works? :o (Or at least, can be loaded without crashing the computer :P)
Yeah, it seems to load without crashing. Not yet tried setting up the radio thing to see if it can play sounds.
I've considered TimPlayer (I'll remember my reasons against it in a minute), but haven't looked into DiskSample/AudioMPEG (I think).
TimPlayer is geared sound for quaility, rather than speed. However, I've never found it slow myself. It can also play many more formats of tracker files, including Digital Symphony. TimPlayer can use an equaliser too. :)
While you wait for me to fix that, you can design some cars/tiles/etc. for me :)
I'm quite busy at the moment, but try and I'll do something when I've next got spare time. :) I thought your car sprite was pretty cool.
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Jeffrey Lee Message #76520, posted by Phlamethrower at 20:27, 14/6/2006, in reply to message #76518
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
It runs at about 18-23fps at 480x352 on my RiscPC; 10-15fps at 640x512; 8-11fps at 800x600. And F12 returns you straight to the desktop.

Having just seen that various bits of debugging moose are present, I'll probably upload another build tonight with that removed :P

I've considered TimPlayer (I'll remember my reasons against it in a minute), but haven't looked into DiskSample/AudioMPEG (I think).
TimPlayer is geared sound for quaility, rather than speed. However, I've never found it slow myself. It can also play many more formats of tracker files, including Digital Symphony. TimPlayer can use an equaliser too. :)
My reasons for not using TimPlayer are here. Even if what you say about the speed is true, the fact it doesn't support SharedSound is still a major issue. (OK, QTM doesn't support SharedSound either (yet), but I can at least use the transparent sound system (ish). Plus once QTM is 32bit + SharedSound, numerous old games will be very happy).

I'm quite busy at the moment, but try and I'll do something when I've next got spare time. :)
Yay :)

I thought your car sprite was pretty cool.
Yay :)

It was designed in :tlsa:, dontcha know?
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Jeffrey Lee Message #76521, posted by Phlamethrower at 20:36, 14/6/2006, in reply to message #76520
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I suspect the alt-break freeze was to do with the sound. I get an (unreadable) error box here when I hit alt-break, but it doesn't freeze.
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Andrew Duffell Message #76524, posted by ad at 20:55, 14/6/2006, in reply to message #76521

Posts: 3262
I was getting 25fps on a Kinetic RPC.
Seemed to work fine... except the care was flying.
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Jeffrey Lee Message #76527, posted by Phlamethrower at 21:03, 14/6/2006, in reply to message #76524
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I was getting 25fps on a Kinetic RPC.
Seemed to work fine... except the care was flying.
There shouldn't be any carebears :o

But yes, the car collision detection/physics is somewhat lacking at the moment :P
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Andrew Message #76528, posted by andrew at 21:33, 14/6/2006, in reply to message #76493
HandbagHandbag Boi
Posts: 3439
Try reading from page 1 of this thread :)

(Or just download the main archive and read the help file)
How did I miss this? Looks extremely nifty :grin:
The QTM is a bit problematic. Could you not include an installation procedure with the game? As it is you just have to drop it into system:modules based on the error message.

Anyhoo, this seems to have a lot of potential. I like the 3D/top-down approach. I must look into this more. How complete is it would you say?
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Jeffrey Lee Message #76531, posted by Phlamethrower at 21:46, 14/6/2006, in reply to message #76528
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
The QTM is a bit problematic. Could you not include an installation procedure with the game?
Probably.

As it is you just have to drop it into system:modules based on the error message.
I didn't even realise there was an error message! I forgot RMLoad would return an error if it can't find the file :( The next version will work OK if you don't have the modules installed.

How complete is it would you say?
10%?

There are still some major engine components to implement, e.g. full car physics, ped/car AI, random ped/car traffic, map generator, and a proper renderer. Then there'd be all the artwork to draw, sounds to sample/collect, and mission scripts to write.

I'll probably go through another design cycle before adding the car physics and AI, since it's practically impossible to design them on-the-fly.

[edit]

*remembers the gang system*

*shudders*

[edit #2]

Also bear in mind that although the game is only 10% complete, and that this thread is about 8 months old, I've only spent about a month and a half actually working on it (i.e. programming)

[Edited by Phlamethrower at 00:14, 15/6/2006]
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Michael Drake Message #76534, posted by tlsa at 22:00, 14/6/2006, in reply to message #76518

Posts: 1097
You mean QTM 32 actually works? :o (Or at least, can be loaded without crashing the computer :P)
Yeah, it seems to load without crashing. Not yet tried setting up the radio thing to see if it can play sounds.
I've tried it now. I changed the pause track to use QTM and as soon as I pressed 'P' the Iyonix froze and I had to reset.
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Jeffrey Lee Message #76535, posted by Phlamethrower at 22:54, 14/6/2006, in reply to message #76534
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I've tried it now. I changed the pause track to use QTM and as soon as I pressed 'P' the Iyonix froze and I had to reset.
Phew, for a moment there I thought I'd actually got it working :P

I've uploaded new deathdawn & source archives. It'll now run without complaining about a lack of AMPlayer/QTM modules, default to 480x352x70Hz (instead of 50Hz, which even I didn't have a definition for), and the debugging messages are gone. A couple of smaller changes too, but there's not much point downloading it again if you've already taken a look.

At some point I'll change it to auto detect the default screen mode instead of using a preset.

Also it seems to be crashing on the "loading radio" screen if I try to start a new game. I thought this was because I was using QTM 32, but apparently not :(
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richard cheng Message #76553, posted by richcheng at 10:07, 15/6/2006, in reply to message #76531

Posts: 655
The QTM is a bit problematic. Could you not include an installation procedure with the game?
Probably.
You should use the RISC OS packaging system!

I was too drunk to try it last night, but hopefully I'll have a play tonight. Exciting!
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Michael Drake Message #76755, posted by tlsa at 19:38, 18/6/2006, in reply to message #76520

Posts: 1097
I've considered TimPlayer (I'll remember my reasons against it in a minute), but haven't looked into DiskSample/AudioMPEG (I think).
TimPlayer is geared sound for quaility, rather than speed. However, I've never found it slow myself. It can also play many more formats of tracker files, including Digital Symphony. TimPlayer can use an equaliser too. :)
My reasons for not using TimPlayer are here. Even if what you say about the speed is true, the fact it doesn't support SharedSound is still a major issue. (OK, QTM doesn't support SharedSound either (yet), but I can at least use the transparent sound system (ish). Plus once QTM is 32bit + SharedSound, numerous old games will be very happy).
I asked the author and he said "TimPlayer, like DiskSample, has supported SharedSound for ages. The only restriction is it requires version 0.60 or above which isn't always present in ROM."
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Jeffrey Lee Message #76758, posted by Phlamethrower at 20:02, 18/6/2006, in reply to message #76755
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I asked the author and he said "TimPlayer, like DiskSample, has supported SharedSound for ages. The only restriction is it requires version 0.60 or above which isn't always present in ROM."
Hmm :o

I'm sure I read somewhere that it didn't support it. I'll add TimPlayer support to the next release then, I guess.
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Michael Drake Message #76763, posted by tlsa at 10:26, 19/6/2006, in reply to message #76758

Posts: 1097
I asked the author and he said "TimPlayer, like DiskSample, has supported SharedSound for ages. The only restriction is it requires version 0.60 or above which isn't always present in ROM."
Hmm :o

I'm sure I read somewhere that it didn't support it. I'll add TimPlayer support to the next release then, I guess.
Great! :E Will it have an equaliser control like DigitalCD? Or are the DigitalCD settings global, so Death Dawn would use them anyway?
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Michael Drake Message #76764, posted by tlsa at 10:35, 19/6/2006, in reply to message #76520

Posts: 1097
I'm quite busy at the moment, I'll try and do something when I've next got spare time. :)
Yay :)
I started making a Lotus Elise style car yesterday. Just the basic shape so far, the lights aren't done and I've not started any of the damage / door opening sprites.
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Jeffrey Lee Message #76767, posted by Phlamethrower at 12:14, 19/6/2006, in reply to message #76763
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Great! :E Will it have an equaliser control like DigitalCD?
I guess it could do. The sound options menu is a bit bare atm :P

Or are the DigitalCD settings global, so Death Dawn would use them anyway?
No idea! I guess I'll find out when I add the TimPlayer support :)

I started making a Lotus Elise style car yesterday. Just the basic shape so far, the lights aren't done and I've not started any of the damage / door opening sprites.
Doors scare me :(
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Michael Drake Message #76772, posted by tlsa at 16:00, 19/6/2006, in reply to message #76767

Posts: 1097
I've finished the main body sprite.



I made it exactly the same dimensions as yours (64x64, 45dpi). Do they have to be that size? Also, is an anti-aliased edge allowed? ATM mine is 24 bpp, though.

In GTA they based some of the names of the cars on the real names, like Jaguar was Jugular and Escort Cosworth was Cossie, so it's called Ellie, rather than Elise.
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Jeffrey Lee Message #76773, posted by Phlamethrower at 16:09, 19/6/2006, in reply to message #76772
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I've finished the main body sprite.

Looks good :)

I made it exactly the same dimensions as yours (64x64, 45dpi). Do they have to be that size? Also, is an anti-aliased edge allowed? ATM mine is 24 bpp, though.
They can be any size you want (Well, within reason :P). The game automatically trims off any excess rows and columns. The game only uses a 1-bit mask, so anti-aliasing is a bit pointless unless you know what the background colour is going to be (Feel free to anti-alias some dust for the desert levels :))

If you haven't already, download the source code and read the stronghelp manual. That should explain the format the sprites need to be in. You'll also get a BASIC program for generating palettes and a C program which can be used to test the delta sprites. It can also convert the sprites to a data format that will be faster for the game to load, so may reveal any problems in your sprites.
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Jeffrey Lee Message #76774, posted by Phlamethrower at 16:11, 19/6/2006, in reply to message #76773
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
The editors manual will also explain (albeit not very directly) how you can get your car ingame alongside the existing one.
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Andrew Message #76777, posted by andrew at 19:22, 19/6/2006, in reply to message #76774
HandbagHandbag Boi
Posts: 3439
Doesn't the game really need scenery gfx? :)
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Jeffrey Lee Message #76778, posted by Phlamethrower at 19:33, 19/6/2006, in reply to message #76777
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Doesn't the game really need scenery gfx? :)
Well volunteered! :P

Trees, bushes, rocks, etc. should all work OK using the current engine.
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Phil Mellor Message #76795, posted by monkeyson2 at 11:07, 20/6/2006, in reply to message #76778
monkeyson2Please don't let them make me be a monkey butler

Posts: 12380
You've been drobed!
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Jeffrey Lee Message #76796, posted by Phlamethrower at 11:10, 20/6/2006, in reply to message #76795
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
*tries to decide if "Nooooooooo" or "Yesssssssss" is the appropriate cry in this situation*
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Andrew Message #76800, posted by andrew at 13:47, 20/6/2006, in reply to message #76796
HandbagHandbag Boi
Posts: 3439
Here's a bush:

<snipped Google picture of Bush's daughter>






[Edited by andrew at 08:56, 21/6/2006]
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The Icon Bar: The Playpen: Slightly cold news on page 10! Phlamey breaks the server.