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The Icon Bar: The Playpen: !Asylum
 
  !Asylum
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John Hoare Message #25981, posted by moss at 12:41, 4/12/2002, in reply to message #25980

Posts: 9348
Looks OK to me :)
Yay :E

I'll make sure it all validates before going up. And there's still the odd bit of positioning to sort out. The nav bar on the side *is* accurate though; that's how I've decided to organise it all. Originally there were a lot more sections, but it ended up with very little on each page...
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Michael Drake Message #25982, posted by tlsa at 12:41, 4/12/2002, in reply to message #25979

Posts: 1097
I like the design. :) Looks good to me too. :D

Mike
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John Hoare Message #25983, posted by moss at 12:42, 4/12/2002, in reply to message #25980

Posts: 9348
Except that the page title is 'contact' :|
Yes; I've got to go through each page changing that tonight :|
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John Hoare Message #25999, posted by moss at 13:08, 4/12/2002, in reply to message #25983

Posts: 9348
/me considers writing a WIMP !Asylum level editor :o:o:o

Erm, I'd need to learn a bit more, first, though. :|
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Jeffrey Lee Message #26000, posted by Phlamethrower at 13:14, 4/12/2002, in reply to message #25999
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I could write one :o

It'd be crap, but it would be a level editor :P
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John Hoare Message #26001, posted by moss at 13:15, 4/12/2002, in reply to message #26000

Posts: 9348
I could write one :o

It'd be crap, but it would be a level editor :P
Go on then; you'd get it done quicker than me ;)
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Jeffrey Lee Message #26005, posted by Phlamethrower at 13:21, 4/12/2002, in reply to message #26001
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
you'd get it done quicker than me ;)
Yup :P

Go on then
Maybe - depends how much free time I've got today. It'd probably rely on levels & blocks being already in sprite format, and probably some form of config file giving names for blocks and things.

[edit - fixed stupid quotage]

[Edited by Phlamethrower at 13:24, 4/12/2002]
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John Hoare Message #26006, posted by moss at 13:23, 4/12/2002, in reply to message #26005

Posts: 9348
Maybe - depends how much free time I've got today. It'd probably rely on levels & blocks being already in sprite format, and probably some form of config file giving names for blocks and things.
Well, no rush; there's already plenty going up tomorrow :o But if one is written, people can start designing some nice levels a lot easier :)
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Jeffrey Lee Message #26009, posted by Phlamethrower at 13:27, 4/12/2002, in reply to message #26006
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I've managed to make about an eight of a level (256x256), and it's bl:o:ody hard trying to think of things to put in them, how to lay out passages, etc. :o
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John Hoare Message #26012, posted by moss at 13:32, 4/12/2002, in reply to message #26009

Posts: 9348
I've managed to make about an eight of a level (256x256), and it's bl:o:ody hard trying to think of things to put in them, how to lay out passages, etc. :o
It'd be easier with an editor :P
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Jeffrey Lee Message #26014, posted by Phlamethrower at 13:35, 4/12/2002, in reply to message #26012
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Yes - one immediate area of improvement would be automatic randomisation for the 4 block sprites you get in each group. And object templates and stuff :o

*thinks a bit*

Hm, I could start writing the core code now :)
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John Hoare Message #26015, posted by moss at 13:37, 4/12/2002, in reply to message #26014

Posts: 9348
Hm, I could start writing the core code now :)
Yay! :E

Do you want me to mention on the site that an editor is in the works, or is it a bit early? :P
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Jeffrey Lee Message #26016, posted by Phlamethrower at 13:40, 4/12/2002, in reply to message #26015
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
A bit early, I think :P

But the name's likely to be 'surgeon' ;)
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John Hoare Message #26018, posted by moss at 13:46, 4/12/2002, in reply to message #26016

Posts: 9348
But the name's likely to be 'surgeon' ;)
Nice :E

OK; I'm off home to get the site ready for tomorrow. Lots of tidying up to do. :| I might add a new section introducing the game as well; the front page has a quick introduction, but it could probably do with a bit better version...

Once the site's up, I'll start work on a section detailing the guns and nasties, etc. Anyone with hints on them, you know where to send them :)
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Richard Goodwin Message #26019, posted by rich at 13:46, 4/12/2002, in reply to message #26016
Rich
Dictator for life
Posts: 6824
A bit early, I think :P

But the name's likely to be 'surgeon' ;)
Anyone know any of the names of people working in Arkham Asylum? :)

[edit]

http://www.geocities.com/damion38.geo/arkham.html
________
RichGCheers,
Rich.
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John Hoare Message #26021, posted by moss at 13:53, 4/12/2002, in reply to message #26019

Posts: 9348
It's ironic that the site will be launched by a group of people who's never actually finished the game :|
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Jeffrey Lee Message #26025, posted by Phlamethrower at 13:56, 4/12/2002, in reply to message #26021
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Well it's not like we've spent the last eight years just playing the game trying to complete it, is it? :P
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John Hoare Message #26026, posted by moss at 13:57, 4/12/2002, in reply to message #26025

Posts: 9348
Well it's not like we've spent the last eight years just playing the game trying to complete it, is it? :P
Erm...

...

...

...

...

...

...

...no?

I've actually got a sneaking suspicion I could finish Psyche one day. But I'd never, ever manage Id. That level is just pure, pure evil.
  ^[ Log in to reply ]
 
Jeffrey Lee Message #26028, posted by Phlamethrower at 13:59, 4/12/2002, in reply to message #26026
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I'll let you cheat a bit - open up the levels and mark down the general locations of the neurons :P

Otherwise you'd just spend hours wandering round doing nothing trying to find them :o

Id is evil though...
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John Hoare Message #26029, posted by moss at 14:02, 4/12/2002, in reply to message #26028

Posts: 9348
Id is evil though...
Some of the cells are just impossible. Or, rather, impossible without losing most of your lives :(

Which reminds me; I sent you an email. Any idea about the cell within a cell I mention?
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Jeffrey Lee Message #26030, posted by Phlamethrower at 14:06, 4/12/2002, in reply to message #26029
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Yes, I've come across that once or twice as well. Can't remember how it effects gameplay though. But Psyche seems to have 9 cell entrances in the main level :o
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John Hoare Message #26031, posted by moss at 14:10, 4/12/2002, in reply to message #26030

Posts: 9348
But Psyche seems to have 9 cell entrances in the main level :o
:| Odd; there's definitely only 8 cell files.

That's at least two erroneous cells :o Any chance of asking Andy if he remembers anything about this?
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Jeffrey Lee Message #26032, posted by Phlamethrower at 14:15, 4/12/2002, in reply to message #26031
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
That's at least two erroneous cells :o Any chance of asking Andy if he remembers anything about this?
It was probably intentional.
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John Hoare Message #26033, posted by moss at 14:18, 4/12/2002, in reply to message #26032

Posts: 9348
It was probably intentional.
Yes; I want to know why :P

I'll do some investigating when I've got time and see which cells are duplicated. I wonder if the cells that are in two places *both* shut down when you complete it; or whether you have to do a couple of levels twice? :o
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Jeffrey Lee Message #26034, posted by Phlamethrower at 14:21, 4/12/2002, in reply to message #26033
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Well when I found about the crash bug I tried adding duplicates of each cell at the start area of Ego, so I could quickly complete the level and see what happened. All I had to do was complete each cell file once, not the cell entrances.
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John Hoare Message #26035, posted by moss at 14:24, 4/12/2002, in reply to message #26034

Posts: 9348
Heh; have you tried completing Psyche using the same method :P
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Jeffrey Lee Message #26058, posted by Phlamethrower at 23:04, 4/12/2002, in reply to message #26035
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
I have returned, with...

Asylum source code :E

But it only arrived in my mail box after I'd left :(

Didn't have enough time to do any asylum stuff today, but should get plenty done over the weekend.
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Andrew Poole Message #26067, posted by andypoole at 23:26, 4/12/2002, in reply to message #26058
andypoole
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Posts: 5558
I have returned, with...

Asylum source code :E

But it only arrived in my mail box after I'd left :(

Didn't have enough time to do any asylum stuff today, but should get plenty done over the weekend.
Schweet. What you going to do with the source? are you going to release it :o
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Jeffrey Lee Message #26069, posted by Phlamethrower at 23:30, 4/12/2002, in reply to message #26067
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Well the source is meant to be free, so yes I am going to release it.

First of all I'll get the thing to compile, then I'll start work on fixing bugs (e.g. a permanent SA patch), then start looking at adding new features like mod support, and making it 32bit compatable :o
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Michael Drake Message #26075, posted by tlsa at 00:08, 5/12/2002, in reply to message #26069

Posts: 1097
First of all I'll get the thing to compile, then I'll start work on fixing bugs (e.g. a permanent SA patch), then start looking at adding new features like mod support, and making it 32bit compatable :o
Yay! :E Nice one!
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The Icon Bar: The Playpen: !Asylum