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The Icon Bar: The Playpen: !Asylum
 
  !Asylum
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Censored Message #27402, posted by Iyonix at 17:07, 18/12/2002, in reply to message #27382
Member
Posts: 235
:moss: I had you down as signing up 3 times :P I see you have added the banner, but can you adjust it's position (see email I sent you.)
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Jeffrey Lee Message #27411, posted by Phlamethrower at 23:15, 18/12/2002, in reply to message #27375
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15057
It's very good; but I can't help feeling it's going to take rather a long time to do all three levels + 24 cells with your method :o
Well, yes. but there isn't another way to do it and get the right sprites. Is there?
*dishes out an extra helping of brains*

The level format is *very* simple:

Word Meaning
0 None
1 X size
2 Y size
3 None \
4 None |
5 None +- Nobrainer actually puts a short made-by-nobrainer message here :P
6 None |
7 None /
8+ Level data
Level data is stored starting from the top left of the level, as you'd expect - i.e. (0,0),(1,0),(2,0),...(0,1),(1,1), etc.

Obviously the format will be vastly different for compressed files, but you should be able to work that out from the docs supplied with nobrainer/gamesuite (Or just ensure your program works on uncompressed files)

If you're planning on making a level editor/viewer as some form of web script, then perhaps making a single script that reads a level file and outputs a table full of images (for the viewed area) might be an idea? I can email you the gifs of all the block sprites if you want :)

[Edit - I've just realised a problem with that approach (Which you were probably talking about in an earlier post :monkey:). Large sprites like the shutdown switch/sign would take up too much room and distort the table. However you may be able to make the level view as one image using PHPs image creation functions, although you'd have to have some kind of cache friendliness to stop it taking up too much bandwidth/time]

BTW, I'm the ROBN :) You can see the banner I designed here - it was fairly quickly done; I'll do a better one soon :)
Nice :)

Perhaps you could try making the cell pulsate? 8)

[Edited by Phlamethrower at 23:37, 18/12/2002]
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John Hoare Message #27429, posted by moss at 14:57, 19/12/2002, in reply to message #27402

Posts: 9346
:moss: I had you down as signing up 3 times :P
Yeah - my details must have gone through, but it just hung on me :(
I see you have added the banner, but can you adjust it's position (see email I sent you.)
I'll have to alter the site design a bit - I did try it at the top, but it just doesn't work (top right next to the logo is bad for 800x600 and below users, and it just looks slightly strange anywhere else the way I tried).

I'll have a fiddle over Christmas and maybe join up then :)
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John Hoare Message #27431, posted by moss at 14:58, 19/12/2002, in reply to message #27411

Posts: 9346
Nice :)
:E
Perhaps you could try making the cell pulsate? 8)
I'll have a go after Christmas.
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John Hoare Message #27456, posted by moss at 16:24, 19/12/2002, in reply to message #27429

Posts: 9346
I'll have a fiddle over Christmas
:o
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Jeffrey Lee Message #27507, posted by Phlamethrower at 13:43, 20/12/2002, in reply to message #27456
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15057
I've updated the PFAQ with the news that Asylum works with ViewFinder

[edit]

I haven't checked it on Knox, but this:

<?php print(date("jS F Y",filemtime($_ENV["PATH_TRANSLATED"]))); ?>

should return the last modified date of the current file :)

[Edited by Phlamethrower at 13:59, 20/12/2002]
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Matthew Somerville Message #27517, posted by Matthew at 14:27, 20/12/2002, in reply to message #27507
Matthew

Posts: 519
I haven't checked it on Knox, but this:

<?php print(date("jS F Y",filemtime($_ENV["PATH_TRANSLATED"]))); ?>

should return the last modified date of the current file :)
Why not simply <?=date('jS F Y',getlastmod()) ?> (admittedly short tags might be turned off, but getlastmod() is always available). :)
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Jeffrey Lee Message #27519, posted by Phlamethrower at 14:29, 20/12/2002, in reply to message #27517
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15057
Why not simply <?=date('jS F Y',getlastmod()) ?> (admittedly short tags might be turned off, but getlastmod() is always available). :)
Because:

a) I didn't know about getlastmod()
b) I'd forgotten how to use =

;)
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John Hoare Message #27544, posted by moss at 15:53, 20/12/2002, in reply to message #27519

Posts: 9346
/me slaps himself for trying to access asylum.acornuser.com :(

I'll add the date thing over Christmas :)
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Gavin Message #27653, posted by SparkY at 10:11, 27/12/2002, in reply to message #27544
Danger! Danger! High Voltage!
Posts: 682
So - erm - is Asylum any good then? I still haven't gotten around to trying it.
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Andrew Poole Message #27677, posted by andypoole at 12:44, 30/12/2002, in reply to message #27653

Posts: 5552
So - erm - is Asylum any good then? I still haven't gotten around to trying it.
:o:o:o

Go and slap yourself with your RISC OS box then eat it.

Then buy a new one and use it for just asylum, and asylum alone.
________
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John Hoare Message #27757, posted by moss at 10:18, 5/1/2003, in reply to message #27653

Posts: 9346
So - erm - is Asylum any good then? I still haven't gotten around to trying it.
It's great :) Some people hate the graphics (although I quite like them - nice and simple - the only one I don't really like is the player sprite) but it's just so playable. And the rocket launchers are cool 8)
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John Hoare Message #27758, posted by moss at 10:18, 5/1/2003, in reply to message #27757

Posts: 9346
Busy the next two weeks with exams - but will continue work on the site after that :)
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John Hoare Message #27773, posted by moss at 11:38, 5/1/2003, in reply to message #27758

Posts: 9346
Oh, and I might design a new logo, because the current one's a bit crap :P
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Andy Southgate Message #27989, posted by southa at 01:31, 9/1/2003, in reply to message #27773
Member
Posts: 1
My past returns to haunt me! Congratulations on 'keeping the dream alive'! The least I can do is offer up a bit of Asylum trivia.

Picture in your mind a student's bedsit in Cambridge in the early nineties when you could still get a grant. Asylum was written there on an 8MHz A3000 with 2MB RAM and no hard disc - everything was done with 800K floppies. It was first on sale for £21 but it rapidly dropped to £7.95. I still have the 300 or so order letters, some from dot matrix printers, and the earliest date I can find is 12th December 1993.

I know somebody who completed the Id and I watched them do it. Never managed it myself, but it can be done.

There was copy protection! But only for a fraction of the orders. I had a scheme where you could buy the game, try it for 28 days, and send it back if you didn't like it. After 28 days I'd post out the unlocking code to remove the protection.

Although Asylum only made a miniscule profit - it just about paid for its advertising - it had some CV pulling power. It helped me to get a job at a company now called Sepura, which makes radios which most of the UK police forces are ordering. The radios run ARM7TDMIs, and I did a lot of the ARM code for them. So, if you walk past a bobby a few years from now and see a Sepura radio, you'll know that some of the software running inside is Asylum-based! ;)

Keep it sane,
Andy Southgate
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Andrew Poole Message #27997, posted by andypoole at 09:55, 9/1/2003, in reply to message #27989

Posts: 5552
early nineties when you could still get a grant.
Bah ;)

Asylum was written there on an 8MHz A3000 with 2MB RAM and no hard disc - everything was done with 800K floppies.
Erk! I bet it took a while :) I can never seem to find any sort of floppy disc that isn'd defective in my room :(

It was first on sale for £21 but it rapidly dropped to £7.95. I still have the 300 or so order letters, some from dot matrix printers, and the earliest date I can find is 12th December 1993.

I know somebody who completed the Id and I watched them do it. Never managed it myself, but it can be done.
wow! Did they win a prize?

There was copy protection! But only for a fraction of the orders. I had a scheme where you could buy the game, try it for 28 days, and send it back if you didn't like it. After 28 days I'd post out the unlocking code to remove the protection.
I had a feeling that was the thoery behind it.

I just couldn't figure out how you actually managed to make it work though :(

Although Asylum only made a miniscule profit - it just about paid for its advertising - it had some CV pulling power. It helped me to get a job at a company now called Sepura, which makes radios which most of the UK police forces are ordering. The radios run ARM7TDMIs, and I did a lot of the ARM code for them. So, if you walk past a bobby a few years from now and see a Sepura radio, you'll know that some of the software running inside is Asylum-based! ;)
Sweet :) Have they got little screens where you can play asylum on them?

Keep it sane
Heh :) This is the playpen... We have moss... That one reason prevents us from being sane in here :P
________
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John Hoare Message #28003, posted by moss at 11:14, 9/1/2003, in reply to message #27997

Posts: 9346
Thanks for that, Andy :) I *will* finish Psyche when I get the time in a couple of weeks; it's within my grasp...

Got to go in a minute; I'm submitting the website for my uni work tomorrow and there's lots to do...
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James Shaw Message #28013, posted by Hertzsprung at 14:16, 9/1/2003, in reply to message #23138
Hertzsprung
Ghost-like

Posts: 1746
Nope. Be warned though - the background sprites can go a bit funny on a StrongARM :(
Tell me about it :-|
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John Hoare Message #28014, posted by moss at 14:19, 9/1/2003, in reply to message #28013

Posts: 9346
Tell me about it :-|
Well, download Asylum 2.02 which has that fixed by :flamethrower: :)

[Edited by moss at 16:26, 9/1/2003]
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John Hoare Message #28016, posted by moss at 14:19, 9/1/2003, in reply to message #28014

Posts: 9346
..and :hertzsprung:!!!!!!!!! :E
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James Shaw Message #28018, posted by Hertzsprung at 14:21, 9/1/2003, in reply to message #28016
Hertzsprung
Ghost-like

Posts: 1746
..and :hertzsprung:!!!!!!!!! :E
/me is back :)
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John Hoare Message #28421, posted by moss at 14:24, 15/1/2003, in reply to message #28018

Posts: 9346
Just added a quick note to the updates page, basically saying... there's no updates. I am working on some, though ;) Also linked to the posting Andy made here; I'll add it to the site in the next update.

[Edited by moss at 14:24, 15/1/2003]
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Jason Togneri Message #28467, posted by filecore at 21:08, 15/1/2003, in reply to message #28421

Posts: 3867
Good lord. This thread is STILL going??

¬
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John Hoare Message #28471, posted by moss at 09:01, 16/1/2003, in reply to message #28467

Posts: 9346
Good lord. This thread is STILL going??
It'll keep going until I stop updating the Asylum site :o
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Richard Goodwin Message #28475, posted by rich at 09:16, 16/1/2003, in reply to message #28471
Rich
Webmaster
The Icon Bar

Posts: 6765
Or even, until you /start/ updating the Asylum site ;)
________
RichGCheers,
Rich.
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John Hoare Message #28478, posted by moss at 09:39, 16/1/2003, in reply to message #28475

Posts: 9346
Or even, until you /start/ updating the Asylum site ;)
I knew someone'd say that! :frown:

I've got a major update sitting on my hard drive at home; just needs tidying up. Well, finishing. Well, erm, writing.
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Jeffrey Lee Message #28664, posted by Phlamethrower at 23:17, 19/1/2003, in reply to message #28478
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15057
/me uploads Surgeon to the /files dir

Might as well post the URL now for those who are interested:

http://asylum.acornarcade.com/files/surgeon.zip

And for those who don't know what it is, it's a WIMP level editor. That's all I'm telling you, since I'm meant to be revising instead of staying up all night going through the TIB backlog :o
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John Hoare Message #28718, posted by moss at 10:53, 20/1/2003, in reply to message #28664

Posts: 9346
Hooray!

I'll put up a page on it tonight. I haven't finished the other update yet, but it can wait - this is slightly more important ;)

Then I'll get to work designing some levels :E
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Michael Drake Message #29109, posted by tlsa at 10:34, 21/1/2003, in reply to message #28664

Posts: 1093
/me uploads Surgeon to the /files dir
Wow! That's pretty cool - I'll have to have a shot at making a level some time. :)
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John Hoare Message #29112, posted by moss at 10:36, 21/1/2003, in reply to message #29109

Posts: 9346
I haven't done anything on it yet; the disc didn't work last night :(

Assuming it works tonight, I'll get a page up. And do some levels :) And I *really* think a competition is in order...
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The Icon Bar: The Playpen: !Asylum