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The Icon Bar: The Playpen: !Asylum
 
  !Asylum
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Michael Drake Message #34020, posted by tlsa at 10:00, 25/2/2003, in reply to message #33964

Posts: 1093
:moss:, do you have any idea when you would set the deadline for the Asylum map competition? It would be great if it was after the easter holidays because I have exams right before easter and loads of corse work to hand in in the next few weeks too.
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John Hoare Message #34063, posted by moss at 13:15, 25/2/2003, in reply to message #34020

Posts: 9346
Good idea, that'd help others too - although I probably wouldn't have got it done before then anyway ;)
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Michael Drake Message #34453, posted by tlsa at 17:21, 26/2/2003, in reply to message #34063

Posts: 1093
Good idea, that'd help others too - although I probably wouldn't have got it done before then anyway ;)
Yay! I think I'll try and do one with completly new graphics! It will either be an absolute mess or quite nice! :o

:flamethrower:: I have some feature requests for the next version of Asylum! :P;)

:o 32 bittedness.
:o Fix for vertical flickering of screen (on menu and in game) in mode 49.
:o Loads level application directories that are droped on to iconbar icon.
:o Uses custom border graphics, character graphics, text graphics and explosion graphics stored within level application directories.

:E:E:o
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John Hoare Message #34460, posted by moss at 17:30, 26/2/2003, in reply to message #34453

Posts: 9346
/me notes he hasn't fixed the site yet :|

/me will do so tomorrow
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Jeffrey Lee Message #34513, posted by Phlamethrower at 22:36, 26/2/2003, in reply to message #34453
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15054
:flamethrower:: I have some feature requests for the next version of Asylum! :P;)
Geh. I'll have to try and find some time for that C conversion...
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Michael Drake Message #34515, posted by tlsa at 22:40, 26/2/2003, in reply to message #34513

Posts: 1093
:flamethrower:: I have some feature requests for the next version of Asylum! :P;)
Geh. I'll have to try and find some time for that C conversion...
What's is written in at the moment? Assembler? Is a C conversion a big job? :o
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Jeffrey Lee Message #34525, posted by Phlamethrower at 22:54, 26/2/2003, in reply to message #34515
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15054
Yup, the source is BASIC assembler. C conversion isn't too difficult; the hardest part is deciphering the data structures and any groups of conditional instructions, the rest is piss easy to translate.
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Michael Drake Message #34527, posted by tlsa at 22:56, 26/2/2003, in reply to message #34525

Posts: 1093
Yup, the source is BASIC assembler. C conversion isn't too difficult; the hardest part is deciphering the data structures and any groups of conditional instructions, the rest is p*** easy to translate.
Is it easier to do a C conversion then to update the original code?
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Jeffrey Lee Message #34532, posted by Phlamethrower at 23:13, 26/2/2003, in reply to message #34527
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15054
I suspect that having it in C will be easier in the long run; proper data structures, easier to add new features/provide support for a new OS version, etc. Plus the translation process will allow me to learn how the game works so I'll know which bits to change in order to do something ;)
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Michael Drake Message #34763, posted by tlsa at 16:17, 27/2/2003, in reply to message #34532

Posts: 1093
Ahh; I see. :) Good plan!
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Michael Drake Message #37057, posted by tlsa at 22:41, 13/3/2003, in reply to message #34763

Posts: 1093
:o There is now a 32 bit FastSpr. :o

http://www.armonix.org/32bit/
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Jeffrey Lee Message #37058, posted by Phlamethrower at 22:42, 13/3/2003, in reply to message #37057
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15054
Yup. Hmm, guess I'd better make a mention on the site since moss isn't around to do it...
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Michael Drake Message #37060, posted by tlsa at 22:53, 13/3/2003, in reply to message #37058

Posts: 1093
Yup. Hmm, guess I'd better make a mention on the site since moss isn't around to do it...
:o Did you already know about it? I just read it in comp.sys.acorn.apps.
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Jeffrey Lee Message #37061, posted by Phlamethrower at 22:54, 13/3/2003, in reply to message #37060
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15054
drobe Drobe'd it while I was in IRC :o

/me slaps :moss: for being lazy and not updating the PFAQ to include the Aemulor test results - now I'm gonna have to look round for 'em :frown:
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Michael Drake Message #37063, posted by tlsa at 22:58, 13/3/2003, in reply to message #37061

Posts: 1093
Ahh right, drobe too fast. :(
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Jeffrey Lee Message #37064, posted by Phlamethrower at 23:04, 13/3/2003, in reply to message #37063
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15054
Have you tried nobrainer under aemulor at all? Or should I just assume that it works? :o

(It's straight C, and Surgeon works, so I guess nobrainer does... I'll put it down as working for now)
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Michael Drake Message #37065, posted by tlsa at 23:12, 13/3/2003, in reply to message #37064

Posts: 1093
Nope, I've not tried nobrainer yet. I just assumed it would work. I'll test it in a minute...
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Jeffrey Lee Message #37066, posted by Phlamethrower at 23:13, 13/3/2003, in reply to message #37065
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15054
Well make sure that it does work, 'cos I've just made the update and might not be bothered to do another ;)
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Michael Drake Message #37067, posted by tlsa at 23:28, 13/3/2003, in reply to message #37066

Posts: 1093
Heh!

Just checked and it does work. I converted FSPBlocks from FastSpr format to a Sprite file. I didn't try any other conversions - I'm just assuming everything else works too. :P
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John Hoare Message #37272, posted by moss at 17:53, 17/3/2003, in reply to message #37061

Posts: 9346
/me slaps :moss: for being lazy and not updating the PFAQ to include the Aemulor test results - now I'm gonna have to look round for 'em :frown:
Actually, I didn't know there was any before now :P Did anything happen earlier in the thread?

/me really, really, REALLY should get the site in order :(

[Edited by moss at 17:55, 17/3/2003]
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John Hoare Message #37275, posted by moss at 17:56, 17/3/2003, in reply to message #37272

Posts: 9346
/me is impressed with the updates. The footer's even updated to the correct date :E

Corrected the title of the Surgeon page.
Oh bollocks. :|
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Jeffrey Lee Message #37278, posted by Phlamethrower at 17:58, 17/3/2003, in reply to message #37275
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15054
/me is impressed with the updates. The footer's even updated to the correct date :E
/me directs your attention to the bottom of this page :P
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John Hoare Message #37279, posted by moss at 18:11, 17/3/2003, in reply to message #37278

Posts: 9346
/me directs your attention to the bottom of this page :P
:o:(:|
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Michael Drake Message #37813, posted by tlsa at 12:49, 20/3/2003, in reply to message #37279

Posts: 1093
There is a thread about FastSpr and Amnesia in c.s.a.programmer. :o
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Jeffrey Lee Message #37814, posted by Phlamethrower at 13:13, 20/3/2003, in reply to message #37813
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15054
:o

I've got no idea about amnesia though, so I don't know what he's going on about :P

Judging by what he's said though I'm not quite sure if even he knows what he's on about :o (Or he's trying to do things the wrong way)
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John Hoare Message #75028, posted by moss at 17:00, 27/4/2006, in reply to message #37814

Posts: 9346
:o
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The Icon Bar: The Playpen: !Asylum