|
Conversions (mostly games) |
|
This is a long thread. Click here to view the threaded list. |
|
Dave Brown |
Message #97871, posted by daveb at 22:31, 30/1/2007, in reply to message #97658 |
Member
Posts: 41
|
I've got the software renderer version running again
There's a pretty decent speed up over previous versions (thanks again to softfloat in gcc).
Next steps are to work on the reliability, sound and mouse support. I could also do with getting the build system hosted in source control somewhere that other people can benefit.
I'm also still waiting for the offer of a replacement icon that looks a bit better
Have fun
(ps, you'll require elfloader for this version)
[Edited by daveb at 22:36, 30/1/2007] |
|
[ Log in to reply ] |
|
Adam Lloyd |
Message #98437, posted by adamlloyd at 16:51, 12/2/2007, in reply to message #97190 |
Member
Posts: 155
|
Hi Adam, you should probably still do your homework, at least until you make it to uni. Then you can safely slack off.
Still working on the DMA version. Took me a day just to reacquaint myself with the code. BTW, it's a *lot* easier to work on drivers when you have two graphics cards, since messing something up doesn't mean you have to reboot! heh. |
|
[ Log in to reply ] |
|
Andrew |
Message #98445, posted by andrew at 17:35, 12/2/2007, in reply to message #98437 |
Handbag Boi
Posts: 3439
|
Where can you get the demo files to test this out? |
|
[ Log in to reply ] |
|
Sion |
Message #98446, posted by blasts of the xtre at 17:40, 12/2/2007, in reply to message #98445 |
Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself.
Posts: 326
|
They are supplied on the latest issue of RISCWorld but if you're not a subscriber, you can get them from here: http://www.idsoftware.com/business/techdownloads/ |
|
[ Log in to reply ] |
|
Adam Lloyd |
Message #98447, posted by adamlloyd at 17:41, 12/2/2007, in reply to message #97871 |
Member
Posts: 155
|
What exacly is that Q2Soft.zip? I havent seen it before.
[Edited again by adamlloyd at 17:42, 12/2/2007]
[I don't know if I really posted that. . .]
[Edited by adamlloyd at 21:39, 19/4/2007] |
|
[ Log in to reply ] |
|
Andrew |
Message #98453, posted by andrew at 19:05, 12/2/2007, in reply to message #98446 |
Handbag Boi
Posts: 3439
|
They are supplied on the latest issue of RISCWorld but if you're not a subscriber, you can get them from here: http://www.idsoftware.com/business/techdownloads/ Thanks but don't I need a PC to extract the game files or something? This is an .exe file.
Also the demo. requires a directory called "Sources" on the root of the hard disc. And I don't know if it still Iyonix only in any case. |
|
[ Log in to reply ] |
|
Sion |
Message #98454, posted by blasts of the xtre at 19:06, 12/2/2007, in reply to message #98453 |
Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself.
Posts: 326
|
I'm not really sure as I don't own an Iyonix to try it on |
|
[ Log in to reply ] |
|
Dave Brown |
Message #98455, posted by daveb at 19:13, 12/2/2007, in reply to message #98447 |
Member
Posts: 41
|
What exacly is that Q2Soft.zip? I havent seen it before. It's a version of Quake2 using the software renderer built with GCC 4.x and using the software floating point library. It's the first version of Quake 2 for the Iyonix that runs at an approaching playable speed. I've just realised that it currently contains the wrong version of the GameUtils module so won't run as packaged. You can get the right version of the module from the most recently released IyonixMesa version.
I'm hoping to get back to working on it again soon but need to resurrect the virtual machine that I've been building it inside. Unfortunately Vista and VMWare Server don't seem too happy with each other so I'll have to find some sort of alternative solution for a build environment.
PS. It's built to target the xscale processor but you may find that it works on other platforms too (no guarantees tho )
[Edited by daveb at 19:18, 12/2/2007] |
|
[ Log in to reply ] |
|
Andrew |
Message #98457, posted by andrew at 19:29, 12/2/2007, in reply to message #98455 |
Handbag Boi
Posts: 3439
|
More than happy to keep testing it, just if I can install! |
|
[ Log in to reply ] |
|
Sion |
Message #98459, posted by blasts of the xtre at 19:34, 12/2/2007, in reply to message #98457 |
Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself.
Posts: 326
|
Can the version with the full data files play online? |
|
[ Log in to reply ] |
|
Jeffrey Lee |
Message #98460, posted by Phlamethrower at 19:36, 12/2/2007, in reply to message #98457 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
|
I've (finally) had a quick go at the new software version, and it is indeed very nice
The old version only got 13fps when doing a timerefresh at the start of the first demo level - this one gets 23.5.
Andrew: see this post for details of how to get the game running. |
|
[ Log in to reply ] |
|
Dave Brown |
Message #98461, posted by daveb at 19:37, 12/2/2007, in reply to message #98459 |
Member
Posts: 41
|
Can the version with the full data files play online? I haven't tried it (and can't remember whether I've left the networking code commented out) It is, however, probably too flakey at the moment to be worth bothering. |
|
[ Log in to reply ] |
|
Sion |
Message #98463, posted by blasts of the xtre at 19:49, 12/2/2007, in reply to message #98461 |
Suppose you were an idiot. Suppose you were a member of Congress. But I repeat myself.
Posts: 326
|
Maybe something that'll be improved in the future? |
|
[ Log in to reply ] |
|
Andrew |
Message #98485, posted by andrew at 23:14, 12/2/2007, in reply to message #98460 |
Handbag Boi
Posts: 3439
|
I've (finally) had a quick go at the new software version, and it is indeed very nice
The old version only got 13fps when doing a timerefresh at the start of the first demo level - this one gets 23.5.
Andrew: see this post for details of how to get the game running. I get a list of files and directories/folders in FTPc - which do I download? |
|
[ Log in to reply ] |
|
Jeffrey Lee |
Message #98487, posted by Phlamethrower at 23:30, 12/2/2007, in reply to message #98485 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
|
That's completely different to what I see I think FTPc has problems accepting URLs. Just open a connection to ftp.idsoftware.com, navigate to idstuff/quake2/, and download q2-314-demo-x86.exe |
|
[ Log in to reply ] |
|
Phil Mellor |
Message #98488, posted by monkeyson2 at 23:32, 12/2/2007, in reply to message #98487 |
Please don't let them make me be a monkey butler
Posts: 12380
|
That's completely different to what I see I think FTPc has problems accepting URLs. Just open a connection to ftp.idsoftware.com, navigate to idstuff/quake2/, and download q2-314-demo-x86.exe Which I'm doing now. Surely downloading should be faster than 16.8K/sec? |
|
[ Log in to reply ] |
|
Jeffrey Lee |
Message #98489, posted by Phlamethrower at 23:34, 12/2/2007, in reply to message #98488 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
|
Well, find a mirror of it on a gaming site somewhere Or, I could upload the files in a plain .zip to AA/TIB. Which I guess I will do.
[edit]
Now uploading
[Edited by Phlamethrower at 23:45, 12/2/2007] |
|
[ Log in to reply ] |
|
Jeffrey Lee |
Message #98490, posted by Phlamethrower at 23:59, 12/2/2007, in reply to message #98489 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
|
http://www.iconbar.com/downloads/q2demo.zip
Don't be fooled by my claims of 23fps though - most of the time it will probably be somewhere between 5 and 10. Which makes combat almost impossible since mouse input isn't working yet |
|
[ Log in to reply ] |
|
Andrew |
Message #98492, posted by andrew at 00:22, 13/2/2007, in reply to message #98489 |
Handbag Boi
Posts: 3439
|
Well, find a mirror of it on a gaming site somewhere Or, I could upload the files in a plain .zip to AA/TIB. Which I guess I will do.
[edit]
Now uploading
[Edited by Phlamethrower at 23:45, 12/2/2007] Thanks that's working, not sure why it didn't before. AA needs a hefty update: Quake2, Karma. I think Drobe has shut down! |
|
[ Log in to reply ] |
|
Andrew |
Message #98495, posted by andrew at 00:53, 13/2/2007, in reply to message #98492 |
Handbag Boi
Posts: 3439
|
I'm getting:
"an application that loads a file of this type has not been seen"
The !Run file I've edited to:
Dir IDEFS::IDEDisc4.$.q2Source
in which is baseq2 --> players pak0/pak |
|
[ Log in to reply ] |
|
Jeffrey Lee |
Message #98497, posted by Phlamethrower at 08:26, 13/2/2007, in reply to message #98495 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
|
Ah yes, you need elfloader as well.
http://ww.ecs.soton.ac.uk/~jmb202/riscos/elfloader.zip
Run the module in there and it should work. |
|
[ Log in to reply ] |
|
Andrew |
Message #98537, posted by andrew at 18:49, 13/2/2007, in reply to message #98497 |
Handbag Boi
Posts: 3439
|
I get "fatal signal: illegal instruction" reported in an error file. Bad luck |
|
[ Log in to reply ] |
|
Simon Wilson |
Message #98540, posted by ksattic at 19:29, 13/2/2007, in reply to message #98537 |
Finally, an avatar!
Posts: 1291
|
I get "fatal signal: illegal instruction" reported in an error file. Bad luck See post above:
PS. It's built to target the xscale processor but you may find that it works on other platforms too (no guarantees tho ) |
|
[ Log in to reply ] |
|
Andrew |
Message #98541, posted by andrew at 19:31, 13/2/2007, in reply to message #98540 |
Handbag Boi
Posts: 3439
|
Yes, thought it'd be worth a try. |
|
[ Log in to reply ] |
|
Adam Lloyd |
Message #101593, posted by adamlloyd at 20:42, 19/4/2007, in reply to message #98497 |
Member
Posts: 155
|
Ah yes, you need elfloader as well.
http://ww.ecs.soton.ac.uk/~jmb202/riscos/elfloader.zip
Run the module in there and it should work. I find a lot of stuff need the ElfLoader. . .Espesially when VRPC crashes for the second time. |
|
[ Log in to reply ] |
|
Andrew |
Message #103742, posted by andrew at 11:40, 5/8/2007, in reply to message #97077 |
Handbag Boi
Posts: 3439
|
And for the rest of you I'll also provide a fully compiled version. Note it requires a Geforce2MX graphics card and RISC OS 5.10/11 and that it's currently pretty slow and will crash when switching from one map to another (and of course you'll require the commercial Quake2 data files to go with it). Here's a prebuilt version of GLQuake2.
Caveats: Crashes a fair bit Needs RISC OS 5.10/5.11 + Geforce2 MX Needs commercial (or apparently demo) Quake 2 files Pretty slow No sound Leaves lots of dynamic areas behind after quit/crash Doesn't have a very nice icon (replacement submissions welcomed ) Probably lots of other things Oh, and no documentation what-so-ever
Have fun
PS. I appear to have broken the software renderer at the moment so it'll be a while before a version that's compatible with other systems is released.
[Edited by daveb at 12:24, 13/1/2007] Could anybody please move the latest build to the free downloads section? |
|
[ Log in to reply ] |
|
Andrew |
Message #103915, posted by andrew at 21:32, 12/8/2007, in reply to message #103742 |
Handbag Boi
Posts: 3439
|
The thead specified in the downloads section is broken as well. |
|
[ Log in to reply ] |
|
Jeffrey Lee |
Message #103917, posted by Phlamethrower at 22:10, 12/8/2007, in reply to message #103915 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
|
Could anybody please move the latest build to the free downloads section? Done
The thead specified in the downloads section is broken as well. And fixed |
|
[ Log in to reply ] |
|
Simon Wilson |
Message #105582, posted by ksattic at 09:35, 7/12/2007, in reply to message #103917 |
Finally, an avatar!
Posts: 1291
|
I just got IyonixMesa built with gcc 4.1.1 prerelease 1 and it runs *much* quicker than when built with 3.4.6 release 3.
With some initial speed measurements of my earth demo, rendering is about twice as fast. |
|
[ Log in to reply ] |
|
Andrew |
Message #105603, posted by andrew at 00:00, 9/12/2007, in reply to message #105582 |
Handbag Boi
Posts: 3439
|
Great! Any plans to share? |
|
[ Log in to reply ] |
|
Pages (5): |< <
4
> >|
|