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Want to make a computer game? |
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kick52 (17:27 1/1/2001) ToiletDuck (18:15 1/1/2001) ToiletDuck (18:28 1/1/2001) kick52 (19:33 1/1/2001) kick52 (10:58 2/1/2001) Junior (14:31 9/1/2001) Wrath (14:36 9/1/2001) johnstlr (15:32 9/1/2001) Phlamethrower (15:54 9/1/2001)
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Tim Brook |
Message #85288, posted by kick52 at 17:27, 1/1/2001 |
Member
Posts: 87
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Just stumbled onto this fantastic website: Gamasutra.com has some excellent articles about game making, from games design to creating 3D engines, creating tech trees for God games like Civilization (Chopping down the Tech Tree by Ethan Wathrall), creating AI engines for games (More AI in Less Processor Time: 'Egocentric' AI by Ian Wright and James Marshall), Path finding (Pawn Captures Wyvern: How Computer Chess Can Improve Your Pathfinding by Mark Brockington) and numerous other excellent articles on game making and a bulletin board for discussion of ideas. Check out Features for the articles. 4
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Mark Quint |
Message #85289, posted by ToiletDuck at 18:15, 1/1/2001, in reply to message #85288 |
Quack Quack
Posts: 1016
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cool, looks a good site does it have any tutorials or ideas that could be brought over to RiscOS though??? (& also can it be doen by someone whos only ever dabbled their feet in Basic??? ) |
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Mark Quint |
Message #85290, posted by ToiletDuck at 18:28, 1/1/2001, in reply to message #85289 |
Quack Quack
Posts: 1016
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m00000000000 i cant find any tutorials for building a 3D engine *sniff* |
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Tim Brook |
Message #85291, posted by kick52 at 19:33, 1/1/2001, in reply to message #85290 |
Member
Posts: 87
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m00000000000 i cant find any tutorials for building a 3D engine *sniff* There probably aren't any tutorials there but it's possible that some may be available in the Game Designer magazine that's connected to the site. I found none in the list provided but the magazine itself may have some information or may be planning a tutorial on this matter. The Gamasutra site seems mostly focus on designers and programmers with some knowledge of the subjects but some of the information is good for beginners as well.
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Tim Brook |
Message #85292, posted by kick52 at 10:58, 2/1/2001, in reply to message #85291 |
Member
Posts: 87
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m00000000000 i cant find any tutorials for building a 3D engine *sniff* You might find some here: http://www.flipcode.com/tutorials/
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Juergen Henze |
Message #85293, posted by Junior at 14:31, 9/1/2001, in reply to message #85292 |
AA refugee
Posts: 4
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To: Mark Quint NEVER underestimate BBC-BASIC !!! Although it might not be as fast as C,it can do lots of things in sufficient time ... I personally would not know how to convert a bunch of C-"Code" to understandable math formula - let alone BASIC. But i also couldn´t program any assembler stuff out of pure math (except 1+1=x) . So what´s my point ? As far as i tested it,it´s possible to make good games with BBC-BASIC (Version 6) even for a beginner in the "business". It´s also possible to use BASIC for demo-stuff and "Full" games as seen in Iron Lord and all shareware stuff from MoPs (Moving Pixels). Just try it out ! 41 |
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Nathan |
Message #85294, posted by Wrath at 14:36, 9/1/2001, in reply to message #85293 |
Member
Posts: 155
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And to be fair his game is very good. |
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Lee Johnston |
Message #85295, posted by johnstlr at 15:32, 9/1/2001, in reply to message #85294 |
Member
Posts: 193
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m00000000000 i cant find any tutorials for building a 3D engine *sniff* http://www.cs.mcgill.ca/~savs/3dgpl/
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Jeffrey Lee |
Message #85296, posted by Phlamethrower at 15:54, 9/1/2001, in reply to message #85295 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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Damnit Tim, when are you gonna fix that link detecting code? And I think that TIB's forums are a newer version than AA's as well! Get your priorities right! And what about having a :waffle: for long posts? Don't go telling me to put all this stuff in the comments/suggestions area either! |
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