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I need cheering up |
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John Hoare |
Message #41401, posted by moss at 10:35, 7/5/2003 |
Posts: 9348
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Go on then |
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Andrew |
Message #41402, posted by andrew at 10:38, 7/5/2003, in reply to message #41401 |
Handbag Boi
Posts: 3439
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Gwabba gwabba gwabba blurp bloop plopsicle!! |
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John Hoare |
Message #41403, posted by moss at 10:38, 7/5/2003, in reply to message #41402 |
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Andrew Poole |
Message #41405, posted by andypoole at 10:40, 7/5/2003, in reply to message #41403 |
Posts: 5558
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Ribbit ________ |
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Jason Togneri |
Message #41406, posted by filecore at 10:40, 7/5/2003, in reply to message #41403 |
Posts: 3868
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Go sit in a pool of your own depressed putrescent slime and don't bother us with your boring inane drivel, you hormone-crazed disaster zone |
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John Hoare |
Message #41412, posted by moss at 10:47, 7/5/2003, in reply to message #41406 |
Posts: 9348
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Go sit in a pool of your own depressed putrescent slime and don't bother us with your boring inane drivel, you hormone-crazed disaster zone |
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John Hoare |
Message #41413, posted by moss at 10:47, 7/5/2003, in reply to message #41405 |
Posts: 9348
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Ribbit
She's not here......
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Andrew Poole |
Message #41414, posted by andypoole at 10:54, 7/5/2003, in reply to message #41413 |
Posts: 5558
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Ribbit
She's not here......
gah
try this:
Photo of Ribbit |
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John Hoare |
Message #41416, posted by moss at 11:17, 7/5/2003, in reply to message #41414 |
Posts: 9348
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Photo of Ribbit :wank: |
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Cuddlebunny |
Message #41417, posted by ribbit at 11:20, 7/5/2003, in reply to message #41416 |
Dirty Cow
Posts: 606
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Photo of Ribbit :wank: :tickle: |
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John Hoare |
Message #41421, posted by moss at 11:25, 7/5/2003, in reply to message #41417 |
Posts: 9348
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Photo of Ribbit :wank: :tickle: :spurt: |
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Andrew |
Message #41423, posted by andrew at 12:05, 7/5/2003, in reply to message #41403 |
Handbag Boi
Posts: 3439
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Forget it then. |
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Jeffrey Lee |
Message #41424, posted by Phlamethrower at 12:06, 7/5/2003, in reply to message #41401 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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Go on then OK, try this one out:
By monday I shall have released a 3D game for RISC OS.
Doh! I'm starting to regret saying that already... gonna have to do quite a bit of work to get the engine finished in time
Oh, and there's no guarantees as to whether it'll be any good, or run at a decent speed on pre-SA machines |
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John Hoare |
Message #41425, posted by moss at 12:07, 7/5/2003, in reply to message #41423 |
Posts: 9348
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Forget it then.
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Jeffrey Lee |
Message #41428, posted by Phlamethrower at 12:12, 7/5/2003, in reply to message #41401 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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/me tries to fix thread by posting to it... |
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Simon Wilson |
Message #41429, posted by ksattic at 12:13, 7/5/2003, in reply to message #41424 |
Finally, an avatar!
Posts: 1291
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By monday I shall have released a 3D game for RISC OS. Nice. Free? Nvidia hardware acceleration, of course?
Oh, and there's no guarantees as to whether it'll be any good, or run at a decent speed on pre-SA machines Well, the benchmark is Destiny, right?
If the author of Destiny is here, I'm sorry. I feel that game fell foul to textures and images that just didn't look right. When I start to write a game, I always give up because the images stump me. |
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Jeffrey Lee |
Message #41430, posted by Phlamethrower at 12:13, 7/5/2003, in reply to message #41428 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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Woo! it's working again!
...
Now no-one will believe me that it was broke to start with |
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Simon Wilson |
Message #41432, posted by ksattic at 12:15, 7/5/2003, in reply to message #41430 |
Finally, an avatar!
Posts: 1291
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Now no-one will believe me that it was broke to start with It's working now! |
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Andrew |
Message #41433, posted by andrew at 12:16, 7/5/2003, in reply to message #41425 |
Handbag Boi
Posts: 3439
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Forget it then.
Aha! You're better ! |
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John Hoare |
Message #41435, posted by moss at 12:20, 7/5/2003, in reply to message #41424 |
Posts: 9348
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By monday I shall have released a 3D game for RISC OS.
Actually, that makes it look like I don't believe you |
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Jeffrey Lee |
Message #41436, posted by Phlamethrower at 12:24, 7/5/2003, in reply to message #41429 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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By monday I shall have released a 3D game for RISC OS. Nice. Free? Nvidia hardware acceleration, of course? Nope; it's a piss-poor software Wolfenstein-type engine that I've had sat around for about a year and only just realised that making use of it might be a good idea
If the author of Destiny is here, I'm sorry. I feel that game fell foul to textures and images that just didn't look right. When I start to write a game, I always give up because the images stump me. Yes, same here; what struck me was that they'd done megabytes and megabytes of high-res textures for people with lots of RAM, but they'd only bothered to draw the creatures from four different angles! You need to use at least eight to make it look realistic. Plus it was all a bit grey
And I'm sure one of the early levels (could have been the 2nd) was actually incompletable...
As for what the graphics will look like in my game... I've got no idea. Don't expect more than a few frames of animation for things, and even then they'll probably be in my squiggly half-arsed style since I won't have enough time to do them any other way. |
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Andrew Poole |
Message #41442, posted by andypoole at 13:21, 7/5/2003, in reply to message #41430 |
Posts: 5558
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Woo! it's working again!
...
Now no-one will believe me that it was broke to start with You lie! It wasn't broken! ________ |
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Lewis Westbury |
Message #41492, posted by midnightTrooper at 17:34, 7/5/2003, in reply to message #41436 |
Member
Posts: 147
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I'm convinced a wolfenstyle engine could still be used as a basis to make a good, playable, game if only you used it for more than just running around and shooting stuff. Why not include a storyline of point'n'click proportions, allow point and click operations, and work in cartoon-style graphics?
Just a thought ... (and i'm rather unlikely to lead by example until after my exams)
I do have a bit of a killer app in mind for development over the next year... (Well, in my mind it's a killer app, anyway.)
http://lgw21.sid.cam.ac.uk/bet.htm
This isn't the final write of the idea, or the documentation. What do people think? |
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Jeffrey Lee |
Message #41519, posted by Phlamethrower at 22:10, 7/5/2003, in reply to message #41492 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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I'm convinced a wolfenstyle engine could still be used as a basis to make a good, playable, game if only you used it for more than just running around and shooting stuff. Why not include a storyline of point'n'click proportions, allow point and click operations, and work in cartoon-style graphics? Yes, something like that could work.
I'm not entirely sure what I'd be able to come up with by monday though (Partly due to lack of ideas and partly due to lack of time), so don't hold me to my word too strongly. The engine itself could do with a rewrite to improve speed & features. Some tools I'm working on at the moment should help with that, but if I decide to put off the game until after the rewrite then it may turn into a dreaded 'over the summer' job
I do have a bit of a killer app in mind for development over the next year... (Well, in my mind it's a killer app, anyway.)
http://lgw21.sid.cam.ac.uk/bet.htm
This isn't the final write of the idea, or the documentation. What do people think? Sounds very killer to me
However I think you'd have a hard time designing the language/protocol which it uses simply because there are so many uses such a system could be put to. And natural language processing isn't particularly easy; in the NLP bit of my AI module they've made it very clear that English is often very ambiguous. Getting a computer to learn something a human would have been learning for 10 or 15 years isn't going to be easy. Plus why on earth is it called .bet? |
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Lewis Westbury |
Message #41539, posted by midnightTrooper at 09:15, 8/5/2003, in reply to message #41519 |
Member
Posts: 147
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.bet 'cos it's like .net but (a) for us, and (b) probably a little more risky on account of you never really know if there's an elf out there to do your bidding.
Hmm... protocols will be adaptable.
NLP isn't necessary. It's just an elf that someone could write in their spare time if they felt like it and I'd happily add it into the distribution. Something as simple as an adventure-game parser would do at first and then it could be expanded.
The protocol for communicating (santa-elf/elf-santa) probably be XML based. It will contain a verb, and several (standard) attributes.
The protocol will allow software to 'ask' for more information if a query is not complete (unless it has been told to fill in the blanks with default options).
There may be some kind of online reference where commonly used verbs/attributes that mean the same thing are matched so that the system has a slightly better chance at knowing what you meant.
Thoughts? |
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Jeffrey Lee |
Message #41550, posted by Phlamethrower at 09:56, 8/5/2003, in reply to message #41539 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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Yea, I guess that sounds OK. |
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Mark Quint |
Message #41605, posted by ToiletDuck at 15:27, 8/5/2003, in reply to message #41550 |
Quack Quack
Posts: 1016
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will the game work on red squirrel? |
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Jeffrey Lee |
Message #41608, posted by Phlamethrower at 15:36, 8/5/2003, in reply to message #41605 |
Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff
Posts: 15100
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Yes, but probably very slowly |
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Mark Quint |
Message #41619, posted by ToiletDuck at 18:06, 8/5/2003, in reply to message #41608 |
Quack Quack
Posts: 1016
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Andrew Duffell |
Message #41622, posted by ad at 18:18, 8/5/2003, in reply to message #41619 |
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